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- Create improvised ideas tailored to your game
Create improvised ideas tailored to your game
A free tool for creating memorable games.
Welcome, adventurer!
How are you doing with improvisation?
Especially if you're a DM... how are you doing with improvising quests and rolls on the fly?
Today I'm going to teach you how to do it quickly and adapt it to your characters.
The leader of the Adventurers' Guild
Some time ago, I was told that a good DM was like the leader of a Guild of Adventurers.
And although it didn't make sense to me at the time, now I understand.
The leader of a Guild of Adventurers knows its members inside out.
They know each member's talents and who to assign to each mission.
The DM is the same.
They know the players' tastes and their characters' abilities well.
And they don't just improvise ideas, they design the ones that are best for the game.
Keeping adventurers in mind
Today I bring you a master tool so you can do this quickly and easily.
It's a free Adventurer's Register for D&D game masters.
You'll find the link at the end of this email.
This will allow you to create challenges tailored to their abilities.
But that's not all.
It also includes fields such as “passive perception” so as not to ruin your most diabolical surprises.
Or the value of “proficency” for that player who has been playing the same character for years and still doesn't know their modifiers.
(You have to love them like that.)
But you know I'm not satisfied with it just being useful. I also want the product to be immersive.
That's why the Adventurer's Register looks like this. So you feel like the leader of the Adventurers' Guild, signing them up in the registry and consulting it when assigning them missions.
Let's see how it's used.
“I want to catch that chicken.”
If you've ever played a role-playing game, you've experienced a situation like this.
The game master mentions something in passing, just to set the scene and add flavor to the story.
Like there's a chicken running around the market, for example.
Then one player (or all the players) focuses on this detail as if it were the most exciting thing in the universe.
In this case: they want to catch that chicken.
I'll be honest with you. I find these moments hilarious.
But they require good improvisation on the part of the DM and a good knowledge of the characters.
The most obvious idea is to make a dexterity roll, but we've already talked about how there's something better.
Doing something tailored to your group.
Improving the idea on the spot
We look at the Adventurer's Register.
Our party consists of a barbarian, a sorcerer, and a cleric.
There's not much dexterity here.
We could let them roll, fail, and move on.
But we want to make it more interesting!
This chicken... It's cursed!
Looking at the values in the Adventurer's Register, we see that the wizard has a 15 in passive perception. Wow!
We tell him that there's something strange about the chicken. It's moving with too much energy.
The cleric uses detect magic and... Sure enough, it's cursed!
What can our team do to break the spell?
Perhaps the enchantment makes the chicken ultra-strong, and you need the barbarian's strength to restrain it.
This leads to a team plan that looks like something out of a heist movie.
The barbarian stands like a wall so the chicken can't escape.
The cleric uses guide to improve its resistance roll.
The wizard, with the chicken trapped, uses “remove curse.”
Et voilà.
“Capturing the chicken,” something your players already wanted to do, becomes an anecdote they will remember game after game.
Solving DMs' problems
As you can see, adapting improvisation to characters is much easier if we have a reference for their stats.
That's what the Adventurer's Register is for.
This is a preview of what I'll be showing you next week.
A complete set of notes for the game master. The DM's Handbook.
Did you forget an important detail about an NPC you improvised in the previous game? Problem solved.
Is this the fifth time you've had to look up the DC of a spell in the book? No more.
Does any player use looking up a rule as an excuse to

check their phone? That's over.
For now, here's an image to whet your appetite.
Bountiful quests and successful rolls!
🦉 Irene the Wizard
🦃 Saúl the Bard
P.S: If you use the Adventurer's Register this weekend, let us know what you think.
