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- š¦Creating stories and systems
š¦Creating stories and systems
Welcome, adventurer!
Weāre back from our trip to Granada, and we couldnāt be happier.
We had the time of our lives among fellow role-players, tapas, and the breathtakingly beautiful scenery of the Alhambra.
We were left wanting to go inside, so I guess thatās the best excuse to come back next year.
As I get ready to take the leap into international events this week, Iām here to share the final part of the Adventurersā Guildās recommendations.
So without further adoā¦
Letās get started!
FATE
Well, letās start with one of the most frequently mentioned recommendations in the emails.
Fate is the quintessential generic system.
Why? Because it doesnāt have fixed attributes , instead, you create them based on the story and your characters.
Theyāre called Aspects, and if youāre playing medieval fantasy, you might have things like āImpulsive Mageā or āStealthy Thief,ā but you could also be playing Two Rats Fighting Over a Churro with Linkin Park in the Background, and your aspects could be āChipped Teethā and āCarrier of the Bubonic Plague.ā
Add to that FATE Points, which are basically spent on being cool, and youāll end up with games that are equally original, epic, and ridiculous.
Simple and frenetic
and fun!
Thatās the motto of Savage Worlds, Ćlvaroās recommendation, and it more than lives up to it.
Itās a hodgepodge of mechanics that, through some arcane engineering, manage to create a kind of chaos that actually works when playing at the table: Exploding dice, poker cards, points to rerollā¦
This system is also generic, but Ćlvaro had a surprise in store for usā¦

Would you like to dive headfirst into Basque mythology?
Well, the gameās director has written a really cool manual that you should definitely read if youāre even remotely interested in Basajauns, Sorginas, or Lamias.
If nothing works for you, create your own system
Last but not least, I want to tell you about Arayās role-playing game.
Yep, you read that right.
Aray has recommended several games to us, but heās been talking about Caone. Or, as he prefers to call it, āthe Jack Sparrow system.ā
As someone who, from age 7 to 13, dressed up as this character exclusively , I can guarantee that this phrase alone had already caught my attention.
Aray told us that before he started playing with existing role-playing systems, he invented his own.
Chaotic and disastrous, just like pirates themselves.

Only available in spanish for now Iām afraid
Over the years, he's refined and improved it based on D&D systems.
What do you think? It's certainly piqued my curiosity.
We'll have to convince him to show it to us someday.
One thing that caught my attention is that Aray isn't the first person I've heard say he invented his own role-playing system before he even started playing.
For now, Iāll have to hold off on trying out all the recommendations youāve sent us, because Iāll actually be out of the loop again this month.
Thanks, past Irene, for scheduling an event in Basel and another in London almost back-to-back.
By the way, Brandon Sanderson will be at the London event, and of course, I couldnāt resist putting together something special.
Ooh, what could it be?
Iāll tell you next week.
Successful quests and better rolls!
š¦Irene the Wizard
š¦SaĆŗl the Bard